Work we built and still run
These are products from the Code Lagoon studio — designed, shipped and supported by the same team you hire. Client projects stay under NDA; ask us about similar briefs.
Connectora
Stores were selling on WhatsApp in a shared phone — messages got lost, nobody owned the thread, and orders never synced back to the shop.
The brief
Give a store a shared inbox on the number customers already trust, with assignment, WooCommerce automations and room to grow into a full ops tool.
What we built
A web product for WhatsApp commerce: team inbox, assignment, store integrations and the workflows that sit around an order. We still run it at connectora-sync.com.
What it shows
Multi-user SaaS, third-party APIs and production ops — the same shape as a client commerce or inbox product.
Wearly
Most styling apps push you to buy more clothes. Wearly had to work with the wardrobe you already own, keep photos on the device, and still feel useful every morning.
The brief
An AI personal stylist for adults: catalog pieces, get occasion- and weather-aware looks, plan the week, and save outfits — without a mandatory account.
What we built
An Android app with an on-device wardrobe, daily AI credits, a Premium planner, and Gemini only when the user asks for a look. Privacy and store policy were part of the build, not an afterthought.
What it shows
A consumer mobile app with a careful data story, store-ready monetisation, and an AI feature that stays optional.
Kite Cut
Kite fighting is a festival sport with its own language. The game had to feel like Basant in one thumb — hold to steer, cut a rival, shout “Bo Kata!” — and still work as a modern arcade loop.
The brief
A free one-touch endless flyer with string-cut rules, hazards, bosses, missions, a shared Daily Challenge, and optional Remove Ads.
What we built
An Android arcade with climb, cut and collide rules, power-ups, kite skins, coin packs and a daily challenge. English copy with Urdu and Hindi flavour words. We publish and update it ourselves.
What it shows
Game feel, progression, live ops and store monetisation — useful if you want a casual or cultural game, not a generic template.
Crossum
Number puzzles often feel like homework. Crossum had to read as a crossword you can play on the bus — one valid solution, no account, fully offline.
The brief
Drag digits into a grid so every equation across and down adds up. 100 hand-built levels, a daily puzzle, a three-minute timed mode, hints and an optional Remove Ads purchase.
What we built
An Android puzzle with unique grid shapes, stars and hearts, undo, rewarded hints and a quiet, colourful presentation. Sound and haptics can be turned off. It works with no network.
What it shows
Content systems, difficulty pacing and an offline-first mobile product — the same discipline as a client utility or puzzle app.
Kite Rush
Most mobile games assume a server. Kite Rush had to let two people on the same terrace fight kites over local Wi-Fi, with no account and no our-side game server.
The brief
Train, collect kites and challenge a friend on the same network. Keep the game playable offline aside from ads.
What we built
An Android kite flying and fighting game with local Wi-Fi matches. Player name, kite and moves stay on the phones — they never pass through a Code Lagoon server.
What it shows
Peer-to-peer play, a tight device-side privacy story and a free-to-play loop we still publish.
Also in the studio
More products we run
Candy Sort
A colour-sort puzzle with boosters, a daily streak and optional cloud save through Google Play Games.
See Candy Sort → Android gameEcho Ball
One-touch neon arcade — curve a glowing ball, freeze your path as looping echoes, and survive your own past.
See Echo Ball → ProductClipora
An earlier Code Lagoon product. Ask us about the stack and the lessons we still bring to client work.
See Clipora →Have a brief that looks like these?
Tell us what you want to ship. We’ll reply within one business day with questions or a proposed approach. Client names stay off this page unless you ask us to publish them.